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ISSN: 2582-8266 (Online)  || UGC Compliant Journal || Google Indexed || Impact Factor: 9.48 || Crossref DOI

Fast Publication within 2 days || Low Article Processing charges || Peer reviewed and Referred Journal

Research and review articles are invited for publication in Volume 18, Issue 3 (March 2026).... Submit articles

Redefining experiential learning: AI-Driven Virtual Reality (VR) Role Playing Games (RPGs) for personalized learning in Education

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  • Redefining experiential learning: AI-Driven Virtual Reality (VR) Role Playing Games (RPGs) for personalized learning in Education

Christina Gatsakou 1, 3, *, Nikolaos Bardis 2, Charalabos Skianis 1 and Athanasios Drigas 3

1 Department of Information and Communication Systems Engineering (ICSD) University of the Aegean, Greece.

2 Hellenic Army Academy, Greece.

3 Net Media Lab, IIT, NCSR "Demokritos", Greece.

Review Article

World Journal of Advanced Engineering Technology and Sciences, 2025, 15(01), 416-423

Article DOI: 10.30574/wjaets.2025.15.1.0257

DOI url: https://doi.org/10.30574/wjaets.2025.15.1.0257

Received on 26 February 2025; revised on 05 April 2025; accepted on 07 April 2025

The purpose of this article is to explore an innovative teaching approach through the integration of Artificial Intelligence (AI) with Virtual Reality (VR) Role Playing Games (RPGs) to promote personalized learning, elevating experiential learning to a higher level. Based on the Experiential Learning Theory (ELT) and by leveraging AI’s capabilities alongside VR’s immersive environments in a gamified setting (RPGs), this approach will address the gaps in the traditional teaching methods. Moreover, this article examines the role of AI, VR-RPGs in Education separately and what are the benefits of combining the aforementioned technologies and gaming based setting respectively, creating a different perspective of teaching and learning. Through a comprehensive analysis, this article highlights the transformative potential of integrating AI, VR, and RPGs to redefine the educational landscape and the four-stage of Kolb’s experiential learning theory. 

Experiential learning; Artificial Intelligence (AI); Virtual Reality (VR); Role Playing Games (RPGs); Personalized Learning

https://wjaets.com/sites/default/files/fulltext_pdf/WJAETS-2025-0257.pdf

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Christina Gatsakou, Nikolaos Bardis, Charalabos Skianis and Athanasios Drigas. Redefining experiential learning: AI-Driven Virtual Reality (VR) Role Playing Games (RPGs) for personalized learning in Education. World Journal of Advanced Engineering Technology and Sciences, 2025, 15(01), 416-423. Article DOI: https://doi.org/10.30574/wjaets.2025.15.1.0257.

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