MYGO Consulting INC, USA.
World Journal of Advanced Engineering Technology and Sciences, 2025, 15(01), 1272-1282
Article DOI: 10.30574/wjaets.2025.15.1.0340
Received on 04 March 2025; revised on 13 April 2025; accepted on 15 April 2025
Augmented Reality and Virtual Reality technologies represent transformative approaches to human-computer interaction, each with distinct technical architectures and implementation requirements. While AR integrates digital content with the physical world through sophisticated sensing and registration capabilities, VR creates fully synthetic environments that demand high-performance display systems and precise motion tracking. These technologies face shared challenges in display limitations, computational constraints, and interaction design, yet their fundamental architectural differences drive divergent optimization strategies and performance thresholds. The emergence of edge computing infrastructures and distributed processing paradigms has enabled significant advancements in both fields while raising important security, privacy, and content protection considerations. As these technologies continue to evolve, their convergence into mixed reality systems promises new capabilities that dynamically transition between augmentation and immersion based on contextual needs.
Technical Architecture; Display Performance; Latency Requirements; Spatial Registration; Human-Computer Interaction
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Suresh Dameruppula. The technical landscape of augmented and virtual reality technologies. World Journal of Advanced Engineering Technology and Sciences, 2025, 15(01), 1272-1282. Article DOI: https://doi.org/10.30574/wjaets.2025.15.1.0340.