The effects of augmented reality and video games on mental skills of students with learning disabilities
1 Department of Greek Philology, Democritus University of Thrace, Greece.
2 Net Media Lab Mind-Brain R&D, IIT, R&D NCSR Demokritos
Review
World Journal of Advanced Engineering Technology and Sciences, 2023, 09(02), 324–337.
Article DOI: 10.30574/wjaets.2023.9.2.0240
Publication history:
Received on 09 July 2023; revised on 19 August 2023; accepted on 21 August 2023
Abstract:
It is a narrative collection of information related to the specific topic of video games and augmented reality, providing an evaluation of each element and its importance in relation to the students’ mental skills. The notes are intended to give the reader an insight into the relevance and accuracy of the data, as well as the caliber of the sources used.
Keywords:
Executive Functions; Video Games; Augmented Reality; Memory; Attention; Concentration; Learning Difficulties
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Copyright information:
Copyright © 2023 Author(s) retain the copyright of this article. This article is published under the terms of the Creative Commons Attribution Liscense 4.0