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ISSN: 2582-8266 (Online)  || UGC Compliant Journal || Google Indexed || Impact Factor: 9.48 || Crossref DOI

Fast Publication within 2 days || Low Article Processing charges || Peer reviewed and Referred Journal

Research and review articles are invited for publication in Volume 18, Issue 2 (February 2026).... Submit articles

Scalable MLOPS for in-game AI Features: From highlight detection to player behavior modeling

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  • Scalable MLOPS for in-game AI Features: From highlight detection to player behavior modeling

Prem Nishanth Kothandaraman *

Independent Researcher University of California, Irvine, California, USA.

Review Article

World Journal of Advanced Engineering Technology and Sciences, 2025, 16(01), 143–151

Article DOI: 10.30574/wjaets.2025.16.1.1200

DOI url: https://doi.org/10.30574/wjaets.2025.16.1.1200

Received on 27 May 2025; revised on 01 July 2025; accepted on 04 July 2025

The integration of artificial intelligence (AI) in modern gaming has enabled dynamic and personalized in-game experiences, including real-time highlight detection and adaptive player behavior modeling. Central to operationalizing these AI features is the application of machine learning operations (MLOPS)—a framework that streamlines model development, deployment, and monitoring at scale. This review synthesizes current methodologies across deep learning, reinforcement learning, and imitation learning in the gaming context, highlighting the role of MLOPS in ensuring system robustness and scalability. Experimental results show the superiority of transformer architectures for highlight detection and behavior cloning methods for imitation learning. We also discuss operational bottlenecks, ethical considerations, and propose future directions including meta-learning, federated training, and energy-efficient AI infrastructures. This paper aims to serve as a comprehensive reference for researchers and practitioners in gaming AI and scalable MLOPS systems.

MLOPS; Gaming AI; Highlight Detection; Player Behavior Modeling; Reinforcement Learning; Transformer Models; Imitation Learning; Federated Learning; Meta-Learning; Self-Supervised Learning

https://wjaets.com/sites/default/files/fulltext_pdf/WJAETS-2025-1200.pdf

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Prem Nishanth Kothandaraman. Scalable MLOPS for in-game AI Features: From highlight detection to player behavior modeling. World Journal of Advanced Engineering Technology and Sciences, 2025, 16(01), 143-151. Article DOI: https://doi.org/10.30574/wjaets.2025.16.1.1200. 

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