AI and VR Integration in E-Learning: Designing meaningful learning environments

Krishna Kashyap Yakkala *

Technical Learning Experience Designer.
 
Review
World Journal of Advanced Engineering Technology and Sciences, 2024, 13(01), 783–791.
Article DOI: 10.30574/wjaets.2024.13.1.0496
Publication history: 
Received on 04 September 2024; revised on 11 October 2024; accepted on 13 October2024
 
Abstract: 
The main idea of the educational process based on artificial intelligence and virtual reality forms a new, effective methodology of training. This article examines how AI facilitates VR environments and enriches them with immediate feedback, learner-generated learning paths and big data, resulting in personalizing the education requirements for a spectrum of learners. The literature review addresses the subject through different areas where AI and VR have been applied in a timely manner to learning and comprehension, as well in fields such as engineering, healthcare, and humanities. Also, the advantages of this integration, including enhanced activity, access to the material, and potential to get practical training, are outlined. But, it is imperative to also consider the implementation costs, technology enforcement issues, as well as the probable data privacy problems. Direction and opportunity are explored, along with such areas as further development of adaptive learning environments, more realistic VR settings, and challenges of data utilization in learning. Finally, this article underlines the valuable possibility of the AI and VR applying in the educational field and the necessity of overcoming the barriers to the educational standards.
 
Keywords: 
AI; VR; Teaching; Learning; Learning Environment; Personalised Learning; Adaptive Learning Systems
 
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