Enhancing pupil engagement and learning through augmented reality-based interactive phonetics education

Daniel A 1, * and Suleiman, I.A 2

1 Department of Computer Engineering, Faculty of Engineering, Edo State University Uzairue, Km7, Auchi-Abuja Road, Iyamho-Uzairue Edo State, Nigeria.
2 Department of Agricultural & Bioenvironmental Engineering, School of Engineering Technology, Auchi Polytechnic, Auchi, PMB 13, Auchi, Edo State, Nigeria.
 
Research Article
World Journal of Advanced Engineering Technology and Sciences, 2023, 18(03), 260–271.
Article DOI: 10.30574/wjaets.2023.9.1.0131
Publication history: 
Received on 21 March 2023; revised on 09 June 2023; accepted on 12 June 2023
 
Abstract: 
The traditional learning environment often lacks interactivity, which can impede the learning process for young students, particularly in subjects like phonetics, where engagement is crucial for success. This research explores the development and implementation of an interactive learning project aimed at enhancing the educational experience for school pupils by leveraging augmented reality (AR) technology. By overlaying digitally created content such as computer-generated graphics, videos, text, and sound on top of a physical view, AR provides an immersive and engaging platform for students to interact with real and virtual elements. The proposed System focuses on fostering a better understanding and faster Learning of phonetics among students by incorporating interactive features into their learning environment. This approach seeks to bridge the gap between conventional teaching methods and the need for more engaging educational experiences, particularly for young learners who struggle with traditional phonetics education approaches. To evaluate the effectiveness of the AR-based interactive learning project, a pilot study will be conducted in selected schools, comparing the learning outcomes and engagement levels of students using the AR platform against those in a traditional learning environment. Data will be collected and analysed to assess the impact of the AR intervention on students' learning progress, engagement, and overall satisfaction with the educational process. If successful, implementing this AR-based interactive learning project in schools could revolutionise phonetics education, leading to improved learning outcomes and more engaging student learning experiences. Moreover, this research could serve as a foundation for future studies examining the broader applicability of AR technology in various educational contexts.
 
Keywords: 
Interactive learning; Phonetics education; Augmented reality; Knowledge transfer; Pupil engagement
 
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